"The question of whether computers can think is like the question of whether submarines can swim."

Dijkstra


“There will be an answer. Let it be.”

The Beatles


Professional Experience

This page explains my professional experience to date.

I have gained a remarkable amount of solid and diverse experience since I entered the industry in mid 2008.



Ganz

Level Designer
[01/2010] - Present

As a Level Designer at Ganz, my role mostly involves gameplay and cinematic scripting on an unannounced 3D online game.



Fuel Games

Senior Game Designer, Contract
[04/2009] - [08/2009]

At Fuel Games I spent five months on various contracts, all of which allowed me to contribute heavily to multiple games' designs:



Skyworks Interactive

Designer / World Builder
[07/2008] - [03/2009]

I joined Skyworks Interactive near the end of the pre-production cycle for an unannounced, open-world RPG.

Recommendation:

“Brent was a fantastic, hardworking designer. He worked for me for a year or so on a project and it was an absolute pleasure to work with him. He was hard working, talented and full of skill. He has some really fantastic experence as well as a great sense of design and it really shows.”

Mike Arkin, Vice President/General Manager LA office, Skyworks
February 23, 2009




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