"Sweat is the cologne of accomplishment."
Heywood Broun
“By three methods we may learn wisdom: First, by reflection, which is noblest; second, by imitation, which is easiest; and third, by experience, which is the bitterest."
Confucius
“Assassination is the extreme form of censorship.”
George Bernard Shaw
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Ns_Nexus is my masterpiece map, having taken over a year to bring to a first beta. It is built for the demanding Natural Selection mod on the Half-Life 1 engine. Due to the peculiar gameplay of the mod and the complexities of its mapping, I have created a short summary of its level design requirements. There are also the official mapping guidelines, but that is a rather extensive document.
If you are looking to simply see the map, then check out the Screenshot Gallery found further down this page, or download the map itself and give it a run. If you would like to understand the Level Design concepts and methods used to build Nexus over its 16 month build cycle, the following Page Shortcuts can direct you to any specific section.
Even if you do not fully grasp the requirements of NS mapping, you will find that NS maps are great fun to wander around. They are expansive and detailed, and your trusty minimap (C key) will help you navigate. Nexus has more ambience than almost any other NS map, and since it's a full-sized Spaceship, it can be exciting to explore at your own pace!
Note: If you are running Vista, the gamma ramp will likely be unsupported. As such, you should go into the video options in NS before you load the map, and set both the Brightness and Gamma to full. It will be lacking the full contrast of the gamma ramp, but it will mostly compensate the loss.
| Page 1 |
| Download & Install |
| Map Overview |
| Screenshot ImageMap |
| Page 2 |
| Planning for Consistency |
| Abstract Layout Innovation |
| Page 3 |
| Specific Layout Design, Inspiration and Execution |
| Page 4 |
| Special Visuals |
| Ambience |
| Scripted Events and Tools |
| Page 5 |
| Vent system |
| Hidden Aspects and Routes |
| Page 6 |
| R_speeds and Engine Limits |
| Dev History |
| Future Releases |
| Final Word |
I had numerous goals for Nexus from its very inception:
With my design goals firmly planted within my head, I set out on its planning, and then construction. The following pages will detail every worthy aspect of the map, many of which would have been missed on a simple run-through, especially by anyone who is anything but a veteran NS level designer.
Click on any of the rooms you see here to view a screenshot. Note that many rooms have two screenshots (top and bottom of the overview image of the room): Bridge, Chromosynthesis Lab (Chromo), Coordinate Mapping, Docking Wing, Engineering, Keystone Interface, Logistics, Mag Pump, Nexus Mainframe, Port Shaft, Railgun Weapons Systems, and Res Block. Many screenshots include written details and descriptions. Also note that the orange circles denote Resource Nodes, and the red cirles are Hives.
Total: 32 screenshots.
Next Page: Planning for Consistency,
Abstract Layout Innovation